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      • Super Powers of Traitors
      • Catzilla Mutant Boss Battle
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  2. Gameplay Mechanics

Super Powers of Traitors

Stealth Mode: The Traitor can temporarily cloak their presence from crewmates' radar and surveillance systems, allowing them to move undetected for a limited time.

Distortion Field: Creates a localized distortion field that disrupts communications and sensor readings within a certain radius, causing confusion and hindering team coordination.

Electromagnetic Interference: Emits a burst of electromagnetic interference that temporarily disables nearby electronic devices and systems, including task completion interfaces and security cameras.

Holographic Decoy: Projects a lifelike holographic decoy of the Traitor, diverting attention and suspicion away from their true identity while they carry out acts of sabotage.

Temporal Manipulation: Temporarily alters the flow of time within a designated area, slowing down or hastening the progress of tasks!

Mind Control: Exerts subtle influence over the minds of nearby crewmates, causing them to temporarily act against their own interests or unwittingly aid the Traitor in their nefarious schemes. Reality Distortion: Creates illusions and hallucinations that disorient crewmates and lead them astray, making it difficult for them to discern friend from foe amidst the chaos of the CatzillaVerse.

Environmental Manipulation: Manipulates the environment to create hazards and obstacles that impede the progress of crewmates, such as sudden temperature fluctuations, electrical surges, or gravitational anomalies.

Psychological Warfare: Utilizes psychological manipulation techniques to sow seeds of doubt and distrust among crewmates, fostering paranoia and discord within the team dynamic.

Kill Right: Once every 2 minutes, the Traitor gains the ability to eliminate a crewmate, removing them from the game temporarily.This action must be executed discreetly, as it can raise suspicion among other crewmates if witnessed.

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Last updated 1 year ago

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